Designing with intention,
not assumption
Most design problems are not visual problems — they are thinking problems. Since 2016, Domain has taught UX as a discipline of careful observation, structured decisions, and work that holds up when tested against real users.
What you study
A structured look
at what's taught
Each module focuses on one distinct skill area — no topic is blended together just to look comprehensive.
Research that actually informs design
User interviews, contextual inquiry, and synthesis techniques — with 4 practical assignments using real or realistic participant data. You document findings in a format that transfers to collaborative teams.
Foundation
Information architecture
Card sorting, tree testing, and navigation logic across 3 site structure exercises.
Interaction design patterns
Form flows, error states, and micro-interactions with annotated wireframe deliverables.
Prototyping for feedback
Low and high fidelity in Figma — built to be tested, not to look finished.
Usability testing methods
Moderated and unmoderated tests, task design, and how to report findings without bias.
How the
learning works
Structure and pacing
Sessions run asynchronously across time zones — recorded lectures average 22 minutes, short enough to watch between tasks. Weekly written critiques replace live attendance as the main accountability mechanism.
- Each assignment reviewed by a named instructor within 5 business days
- Peer critique groups of 4–5 students, matched by experience level
- Portfolio project runs in parallel with every module from week 2
- No grades — only written feedback tied to specific design decisions
Recorded, not live
Every lecture is captioned and downloadable. Students in UTC−8 and UTC+9 follow the same sequence without schedule conflicts.
Written over spoken feedback
Critiques arrive as annotated documents — easier to reference 3 weeks later when revising than a recording of a verbal comment.
Tools you already know
Figma, Notion, and plain text. No proprietary software, no new subscriptions beyond what most designers already use.
What you leave with
A portfolio, a process, and enough self-awareness to know which problems you are still learning to solve.
Case studies completed
Full research-to-prototype walkthroughs, documented in a format recruiters can read in 8 minutes.
Research methods practiced
From diary studies to 5-second tests — each method used on a real or realistic brief, not described in a slide.
Honest skills assessment
At program end, a written evaluation of where your thinking is strong and where you need another 6 months of practice.